Teambuilding – Olympics! Olympics! (1D)

A TEAMBUILDING PROGRAM FOR ONE DAY (TBOO/1D)

PROGRAM OBJECTIVES

If team building and other offsite events are to offer value to the individuals and organization, their inclusion in an overall personal and corporate structure of philosophies, values and practices will be critical.

Olympics! Olympics! is about the process of supporting a work group to operate in a team-oriented environment that is characterized by such philosophies as shared purpose, shared values, shared vision, shared mission and a performance development system that enables people to grow both personally and professionally. It is ideal for organizations with a high mix of seniority in age, experience and competency.

This program gives participants an opportunity to reconnect with their purpose and how they can align their thoughts and actions towards their personal and collective vision. The program involves participants to devote to achieving self-empowerment as individuals and as a team to reach new heights and create new paradigms in working relationships.

Olympics! Olympics! focuses on the following areas:

4 stages of team development

Creativity

Critical thinking

Negotiation

Presentation skills

LEARNING FRAMEWORK
Training Outcome
After completing the training, you should be able to:
  • Build effective negotiation practices
  • Improve presentation skills
  • Make critical decisions effectively
  • Maximize the effectiveness of every team member in an organization
  • Solve problems creatively
Our Methodology

Think differently to alter direction.

The experience of learning to read and write for the first time is likely to remain vivid in your memory. The skill is ingrained and it stays. The primary objective of our training and workshop is to make your new knowledge and abilities as durable as the ones you've already accumulated.  They foster fresh ideas. They enable great feats. Individual behaviour and attitude contribute to your organization's success is what we prioritise.

Combining experiential, instructional, and discovery learning with current coaching technology promotes profound transformations in attitudes and behaviour that enable sustainable change in your business. These adjustments improve results.

Our programmes involve with 12 unique learning methodology as below:

Framework and Implementation
Our unique experiential framework and implementation empowers you to:
  • Be resourceful in any given situation
  • Create a productive environment
  • Create outstanding performance from self and others
  • Develop your personal unique leadership style
  • Employ effective inter-personal skills to different types of team members
  • Enhance listening skills and powerful non-verbal skills
  • Focus on goal-oriented outcome
  • Identify origins of your present behaviors and remove limiting beliefs about self and others
  • Lead and support with certainty
  • Implement beliefs that build teamwork that works
  • Seize on opportunities in an ever-changing business environment
  • Understand and employ the teamwork process effectively
THE LEARNING PROCESS

Our program outline encompasses the following modules:

Day 1:

Module 1: Context Setting (9.00am – 10.00am)
  • Indoor
  • Context setter – Registration Challenge*
  • Program briefing
  • Ground rules
  • Medical and safety
  • Calling signals
  • Introduction to theme and pillars
  • Team formation – Tribal Challenge*
  • Team photography challenge
Module 2: Teambuilding Session (10.00am – 1.00pm)
  • Indoor
  • 1 key sporting simulation – Olympics! Olympics!*
Module 3: Teambuilding Session Part II (2.00pm-3.30pm)
  • Outdoor
  • 1 energizer – People To People*
  • 2 key activities – Harry Potter* and Mother Of Harry Potter*
Module 4: The Wrap-Up (3.45pm – 5.00pm)
  • Outdoor
  • 1 closing activity – Crocodile Dundee*
  • 1 Final results check
  • Anchoring learning
  • Team awards
  • Merit awards
  • Acknowledgement
  • Final circle-up
SUMMARY OF ACTIVITIES
Registration Challenge

In an ever-changing business environment, there are unknown elements and challenges are constant. This requires one to be adaptable to changes. When we are confronted with unexpected changes, we must be able to shift our actions to overcome such challenges. This requires agility, quick thinking, organizing skills and leadership. This activity will be timed for purpose of rigor and efficiency. Team effectiveness will be benchmarked. The list of participants must be sourced from client before the program is to be held. In the list, there must be a column which indicates the calling names of the participants. If pre-grouped, name tags will be placed facing downwards on the chairs arranged according to the grouping list. If not pre-grouped, name tags will then be placed facing downwards on chair formation randomly. One or two representatives will be called into the room and given instructions for the rest of the team. The representatives then leave the room and lead the rest of the team to enter the room. The objective is to get everyone seated on the chairs where their name tags are placed, in the shortest possible time. Beware as nothing is ever what they seem.

Learning elements – Accountability, adaptability, clarity, commitment, communication, leadership, organizing skills, ownership, planning, proactivity, responsibility, rigor and team effectiveness.

Tribal Challange

Formation of team based on leadership, team name, team values, team flag with their own unique symbol and a haka war cry. Once we have established the formation of team, we can move all teams through the other three major stages of team development ie Storming, Norming and Performing. Every major process following this is designed to specifically draw out important lessons from each stage of the team’s transformation into a high performing team.

Learning elements – Accountability, clarity, collaboration, commitment, communication, creativity, esprit de corps, leadership, openness, organizing skills, ownership, presentation skills, resourcefulness, responsibility, rigor and team effectiveness.

Olympics! Olympics!

Teams enter into a competitive arena where they compete with each other through a series of intense and outrageous activities fashioned after the Olympic Games. Each activity takes after an actual sporting discipline but with a creative twist to the mechanics. During the brief, teams are introduced to the available activities located in various stations spread throughout the arena. Each team will be issued with a starting bounty of credits in the form of tokens. Tokens may vary in value. However, the starting value for all teams are the same. After the brief, teams have to strategize amongst themselves on their game plan. Because teams are made up of people with various skills and talent, they will decide how best to maximize their success by assigning different team members to handle different challenges. Through the teams’ decisions and choices, the players bring forth their respective talents as they vie to win the activities for their respective teams. Everyone gets to be involved in something they are good at. When the starting signal is given, the fun begins!

As soon as the signal is given for the end of the game, teams have to come together and consolidate their credits. The team that ends the game with the highest value of credits wins.

This activity requires all team members to be literally hands-on while making the difference to have the team win. Everyone will discover, and deeply appreciate, that there is strength in diversity. No matter how little or how much is the contribution, it does make a collective difference in the overall results. This activity is conceptualized based on the principle that the total is always greater than the sum of all parts.

Learning elements – Accountability, adaptability, clarity, commitment, communication, creativity, decision making, esprit de corps, focus, integrity, leadership, organizing skills, ownership, planning, presentation skills, proactivity, problem solving, rapport / trust, resourcefulness, rigor and team effectiveness.

People to People

Participants stand in a circle and are paired in twos. If there is an even number of participants, the trainer assumes the role of the person in the center of the circle. If the number is odd, the participant without a partner assumes the role of the person in the center of the circle. The person in the center will call out certain instructions. Upon listening to these instructions, all pairs must act out the relevant instructions. Some time along giving these instructions, a key phrase is mentioned. Upon listening to this key phrase, participants must now separate from their partners and find a new partner across the circle. Another person without a partner will now find themselves in the center of the circle. The process repeats. Excellent as an energizer to break physical boundary and establish permission for more physical activities to follow.

Learning elements – Adaptability, decision making, focus, integrity, openness, proactivity, rapport / trust and rigor.

Harry Potter

This activity is designed to allow team members to manage their emotions and feelings while focused on a common objective. In this case, the common objective is their vision and mission in a deceptively, simple activity. This is a popular fun activity with a high degree of learning. It promotes leadership and common objectives. Certainly requires focus and team work. The activity can be modified to variants that can include a ‘silent’ version with added learning. Another variant is a circular formation instead of a standard linear formation.

Learning elements – Accountability, adaptability, commitment, communication, decision making, esprit de corps, focus, integrity, leadership, openness, organizing skills, ownership, planning, problem solving, responsibility, self-awareness and team effectiveness.

Mother of Harry Potter

This activity is designed as a follow up to Harry Potter. Instead of an individual team activity, this is now turned into an overall group activity. All teams come together and combine as one united team to achieve the common objective. This challenging activity promotes a high level of leadership and requires a great degree of team work. Most appropriate for closing activity.

Learning elements – Accountability, adaptability, collaboration, commitment, communication, decision making, esprit de corps, focus, integrity, leadership, openness, organizing skills, ownership, planning, problem solving, responsibility, self-awareness and team effectiveness.

Crocodile Dundee

Teams are given a certain number of “rocks” to be placed on a treacherous path in order for the members to cross over from one dangerous side of the path to the other safe side of the path. Every team members are also given individual “pebbles” which they own and for them to use in their journey. Along the path, there are certain “islands”. The objective is for all team members to cross to the safe side of the path together and at the same time. Crocodile Dundee removes boundaries amongst team members as teams work together to seek a solution to bring the whole team safely across the path as one. This is in alignment to the message of delivering over and above what is required; in this case, to deliver not just all team members safely but all at the same time. This is a fully outdoor process.

Learning elements – Adaptability, analytical thinking, collaboration, commitment, communication, creativity, decision making, esprit de corps, focus, integrity, leadership, organizing skills, planning, problem solving, rapport / trust, responsibility, rigor, self-awareness and team effectiveness.

Related Courses